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<title>davision's CGPortoflio Gallery</title>
<link>http://davision.cgsociety.org/gallery/</link>
<description>davision's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Mad Demon</title>
	<link>http://davision.cgsociety.org/gallery/513019</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/213966/213966_1183204034_small.jpg"><br><br>Hi everyone, this is my new work.<br />
<br />
Basemesh was made with 3Ds Max, sculpting, texturing and rendering in Zbrush and post production in Photoshop.<br />
It was a lot of fun to work with the new Zbrush3 and the very usefull new features. <br />
I hope you like this piece.<br />
<br />
Story:<br />
His horns are missing because he tried to get on satans throne, but he couldnt compete with satan. Satan punished him with pulling out his horns and kicking him above the earth.]]>
	</description>
	<pubDate>Sat, 30 Jun 2007 11:47:16 +0000</pubDate>
	</item>
	<item>
	<title>The Entertainer</title>
	<link>http://davision.cgsociety.org/gallery/431036</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/213966/213966_1163846552_small.jpg"><br><br>I used 3dsmax and Zbrush for modeling, Zbrush and Photoshop for texturing, 3dsmax Mental Ray for Rendering and Photoshop for Post.<br />
I wanted to make a characteristic looking type of a Entertainer.]]>
	</description>
	<pubDate>Sat, 18 Nov 2006 10:42:34 +0000</pubDate>
	</item>
	<item>
	<title>Forgotten Prototype</title>
	<link>http://davision.cgsociety.org/gallery/408084</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/213966/213966_1158870286_small.jpg"><br><br>Like many other prototypes this car will never be realized. <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
Modeled in 3DsMax, textures made in Photoshop (used a lot of photos), renderd with Vray and post-production with Combustion and Photoshop.<br />
hope you like it <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
]]>
	</description>
	<pubDate>Thu, 21 Sep 2006 20:24:48 +0000</pubDate>
	</item>
	<item>
	<title>Treefrog</title>
	<link>http://davision.cgsociety.org/gallery/327295</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/213966/213966_1141935332_small.jpg"><br><br>Modeled in 3DsMax, added details in ZBrush, textur painted in Photoshop and ZBrush, renderd with 3DsMax and post-production with Combustion and Photoshop.<br />
To get a good realistic look for the treefrog, in this high-contrast lightning, i used a Subsurface Scattering material. I didnt used any GI Lightning... renderd it with Mental Ray and used simple Raytrace shadows...and made the shadows in Photoshop smooth.<br />
C&amp;C welcome<br />
]]>
	</description>
	<pubDate>Thu, 09 Mar 2006 20:15:33 +0000</pubDate>
	</item>
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