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David Hagemann
Davision


Location:
Essen, Germany

Member Since:
March 2006

Last Updated:
23 September 2006

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Treefrog
3ds max, combustion, Photoshop, ZBrush
March 2006


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Modeled in 3DsMax, added details in ZBrush, textur painted in Photoshop and ZBrush, renderd with 3DsMax and post-production with Combustion and Photoshop.
To get a good realistic look for the treefrog, in this high-contrast lightning, i used a Subsurface Scattering material. I didnt used any GI Lightning... renderd it with Mental Ray and used simple Raytrace shadows...and made the shadows in Photoshop smooth.
C&C welcome
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